The following deities are among those worshiped in the world. This does not include Archdevils (such as Dispater, Mephistopheles, or Asmodeus) or Demon Princes (such as Orcus, Demogorgon, or Dagon). It also does not include demigods.

Beory, goddess of nature. Her symbol is green disk. Elven rangers and druids tend to worship her more than Obad-hai. She has no temples, only small shrines located outside civilization.

Boccob, god of magic. His smbol is that of an eye within a pentagram. He has temples, but they are closer to schools of magic rather than places of worship. Following the Charter of Arcane Restriction, his temples have downsized and his number of worshipers has reduced to a few very powerful, influential, and wealthy spellcasters.

Celestian, god of stars and wanderers. Symbol is an arc of seven stars inside a circle. He has a few open air temples that allow the stars to be seen at night, most of which are outside cities.

Corellon Larethian, the god of elves. His symbol is the crescent moon. Worshiped pretty much exclusively by elves. He has a shrine in almost every elven village in Iuris.

Ehlonna, goddess of the woodlands. Her symbol is a unicorn horn, although older symbols show an entire unicorn. Druids, particularly elven and gnomish druids, revere her, as do rangers and wizards under the nature domain.

Erythnul, god of envy and slaughter. His symbol resembles a blood drop, but more traditional symbols of his resemble what is believed to be his monstrous face. He is one of several deities whose worship is outlawed in Iuris.

Fharlanghn, god of horizons and travel. His symbol is a circle crossed by horizon line. He has no temples, only roadside shrines that travelers pay homage to in hopes for happy trails. Halfling caravans, in particular, hold him in high regard.

Garl Glittergold, god of Gnomes. His symbol is a gold nugget. Gnomes comprise almost all of his followers. He has no temples of his own, but may have shrines in Gnomish homes.

Heironeous, god of chivalry and valor; lightning bolt symbol. Warriors of all kind revere him and call to him before battle. He has many temples in and outside cities, many of which also act as training grounds and military strategic planning areas.

Hextor, god of war and discord. Six arrows downward in a fan form his symbol. Worship of him is legal in Iuris, which is rare for a deity considered evil, but his temples are only open to military personal, and even then only during times of war.

Kord, god of athletics and sport. Four spears and four maces radiating from a center point make up his symbol. Strongmen, warriors, and athletes worship him. He has many temples in the land, and these temples hold contests every few months to test strength, skill, etc. Because he is also the god of storm, sailors give offerings to him to assure safe travel.

Incabulos, god of plague and famine. A reptilian eye with a horizontal diamond forms his symbol. Worship of Incabulos is illegal.

Istus, goddess of fate and destiny. A spindle creates her symbol. Worship of Istus is not illegal, but her cult is not very large. She has a temple in most major cities.

Iuz, god of pain and oppression, he of the grinning human skull symbol. Worship of him is illegal, but it is said that his symbol hangs in the Stilletroppen’s torture rooms.

Moradin, god of Dwarves. There are three variations of his symbol: a hammer and anvil (most common with clerics), an anvil with a burning silver flame (most common with paladins of devotion), and a golden hammer with an anvil emblazoned on the head (most common with paladins of vengeance). Dwarves around the empire revere him, as do some craftsmen of other races.

Nerull, god of death; skull and scythe symbols. Because his followers seek to cause death rather than let it take its natural course, worship of Nerull is outlawed.

Obad-hai, god of nature. His symbol is that of an oak leaf and acorn, though older symbols resemble that of an old man’s face made by leaves. He has forest shrines. Travelers may stumble upon open-air temples devoted to him, where druids and clerics maintain upkeep.

Olidammara, god of revelry. His symbol is that of the laughing mask. Worship of Olidammara was almost made illegal, but the vote never made it past the emperor’s council. He has no temples, but his worshipers keep shrines of him. Rogues, thieves, entertainers, actors, and the like hold him in higher views than other deities.

Pelor, god of the sun and healing has his typical sun symbol. He is worshiped by many people of each race. His temples allow the sunrise’s golden rays to flow onto his alters.

Pholtus, god of light and law, whose symbol is that of the sun and crescent moon. His churches are also used as courthouses in many settlements.

Ralishaz, god of ill luck and insanity, with his three bone casting sticks symbol. Worship of him is illegal. That being said, in extreme cases of insanity or ill luck that plagues somebody to the point where it may become fatal (particularly in the noble class), authorities will release an imprisoned cultist if he can appease Ralishaz and release the victim from their plight.

Rao, god of peace and reason. His symbol is that of a white heart symbol. He has several temples, and they are often used as meeting places for summits, diplomacy, and deal making.

Sehanine Moonbow, goddess of the moon, dreams, love, and the night. Her symbol is the full moon before the dusk horizon. She has small temples in most settlements, and a few large ones in big cities. These places allow the moon’s white light to beam in the center. Weddings often occur in these temples.

St. Cuthbert, god of common sense and zeal. His symbol is a cross-like symbol with several variations, the most common being one within a circle with rubies at each point. Clerics and paladins of St. Cuthbert often mediate arguments. He has several temples around the empire.

Tharizdun, god of eternal darkness has both his familiar dark spiral and inverted ziggurat symbol. Worship of Tharizdun is outlawed.

Trithereon, god of liberty and retribution. His symbol called the Triskelion. Although he is revered by many rebels, his worship is not illegal.

Ulaa, goddess of hills and mountains. Her symbol shows the grey and blue mountains above the red and black underground. Gnomes, halflings, and dwarves make up the vast majority of her worshipers. She has shrines throughout the hills and mountains of Iuris. Some small monasteries and temples devoted to her exist in high mountains.

Vecna, god of evil secrets and undead. His Hand and Eye symbol is unmistakable. The law forbids the worship of Vecna.

Wee Jas, goddess of magic and death. Her symbol is that of a red skull, which some variations show burning. Some older symbols show a white skull in front of a purple star. Clerics of Wee Jas often are funeral directors and help send the dead into the afterlife. Paladins who worship her help to correct it when a soul does not reach her realm.


Rat Catchers Freelance Inc. Rattlehead Rattlehead